Initialize engine version: 5.1.2f1 (afd2369b692a)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics 530 (ID=0x1912)
    Vendor:   Intel
    VRAM:     192 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\game\9.1\TRY DIE REPEAT\TryDieRepeat_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\game\9.1\TRY DIE REPEAT\TryDieRepeat_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\game\9.1\TRY DIE REPEAT\TryDieRepeat_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\game\9.1\TRY DIE REPEAT\TryDieRepeat_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\game\9.1\TRY DIE REPEAT\TryDieRepeat_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\game\9.1\TRY DIE REPEAT\TryDieRepeat_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\game\9.1\TRY DIE REPEAT\TryDieRepeat_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\game\9.1\TRY DIE REPEAT\TryDieRepeat_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\game\9.1\TRY DIE REPEAT\TryDieRepeat_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\game\9.1\TRY DIE REPEAT\TryDieRepeat_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\game\9.1\TRY DIE REPEAT\TryDieRepeat_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\game\9.1\TRY DIE REPEAT\TryDieRepeat_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\game\9.1\TRY DIE REPEAT\TryDieRepeat_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading D:\game\9.1\TRY DIE REPEAT\TryDieRepeat_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Completed reload, in  0.034 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: D:\game\9.1\TRY DIE REPEAT\TryDieRepeat_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\game\9.1\TRY DIE REPEAT\TryDieRepeat_Data\Managed\System.dll (this message is harmless)
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Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.321631 ms

Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 293.
Total: 0.502281 ms (FindLiveObjects: 0.028535 ms CreateObjectMapping: 0.007480 ms MarkObjects: 0.341595 ms  DeleteObjects: 0.119406 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.971594 ms

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 533.
Total: 0.234102 ms (FindLiveObjects: 0.034353 ms CreateObjectMapping: 0.007203 ms MarkObjects: 0.182572 ms  DeleteObjects: 0.009142 ms)

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Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.595922 ms

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 441.
Total: 0.267070 ms (FindLiveObjects: 0.024656 ms CreateObjectMapping: 0.006926 ms MarkObjects: 0.197809 ms  DeleteObjects: 0.037123 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.704800 ms

Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 1339.
Total: 0.398943 ms (FindLiveObjects: 0.056239 ms CreateObjectMapping: 0.016622 ms MarkObjects: 0.288680 ms  DeleteObjects: 0.036569 ms)

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